|
THE DIKUMUD NILGIRI TUTORIAL
0.1 Table of Contents
0.2 Index of Tables
|
1.1
Logging in
So you have decided to login. Good choice!
Because DikuMUD Nilgiri, like every other MUD, is a text based
role-playing-game, new adventurers usually find the screen scroll
challenging. Everything occurs in real time and depending on your
location
in the game and what is happening in the game, your screen may scroll
with endless information. This is just a fact of Nilgiri life that
every mudder gets used to. In time you should be able to distinguish
between the important and trivial information.
In order to play the game, you enter in commands. Usually these
commands are verbs or verb-object pairs. After you enter in a
command, the game interprets these commands into actions your character
will take. Many times new information will pour through your screen
while you are typing in a command. Depending on what type of client you
are using, this will often break your words apart leaving alphabets
randomly scattered, and scrolling upwards. Do not fret, this happens
quite often. The game keeps track of what you had already typed and
will interpret your command after you press the ENTER or RETURN
key. It is
important to press the ENTER
or RETURN key after each and
every
command. Some
clients split your seperating the action window from a prompt window.
The Nilgiri Client will split your session in this manner.
This document will give examples from the perspective of a standard
terminal emulation without split-screen however the information here
should remain relevent.
1.2
Choosing text color
DikuMUD Nilgiri 3.7.264
... a world based upon ....
DikuMUD I (GAMMA 0.0)
Created by
Hans Henrik Staerfeldt, Katja Nyboe,
Tom
Madsen, Michael Seifert, and Sebastian Hammer
Do you want text color? yes
|
If you are using your own client and not the web-client you will be
prompted if you wish to receive text color. Generally, you want
to say 'yes' here. Text coloring helps you easily pick out
important details during game play. Text coloring is best used
with a black background. Some clients have trouble displaying
color properly, in which case you will want to say 'no' here. If
you fail to say 'yes' here, once inside the game you can type the
command 'color' to toggle the text color on or off. Other
information shared on this screen is the current running version of
Nilgiri that is
incremented with game updates, the name and version of the original
game that Nilgiri is based
upon and the credits of the base game.
1.3 Choosing a
name
______________________________________________________________________________
W E L C O M
E T O the world of Rivin and Sin, the world of
N I L G I R I
__ @@@@@@@@ __________________________________________________________________
@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@
....................... @@@@@@@@@@@@@@@@
@@@@@@@@@@@ .:##########################xX.
@@@@@@@@@@@@@
@@@@@@@ .:##%#########################xXxX.
@@@@@@@@@@
@@@@ .:##%#####################%######xXx @@@@@@@
@@ :##%#######################%%####XxXx @@@
@ :## ##########
###%%%%###XxX @
:# X ########
###%%%%##xXx
:# x #####%## Xx ###%%%##xXxX @@@@
@@ :## X ###
%%##
########xXxXx
@@@@@
@@@@ :### ### ####
##%%####XxXxX @@@@@@@@@
@@@@@@@@ :%%%###### ##
%########%%####XxXxX' @@@@@@@@@@@
@@@@@@@@@@
`:%%#################%XxXx'
@@@@@@@@@@@@@@@
@@@@@@@@@@@@@
:%%################%xXx'
@@@@@@@@@@@@@@@@@
@@@@@@@@@@
[%][%][%]
[%]]]]]
@@@@@@@@@@@
@@@@@
@@@@@@@
_____________________________________________________________
@@@@@ __________
T H
E F O R G O T T E N
W O R L D
___________
http://nilgiri.mythril.com/
___________
By what name
do you
wish to be known? Kitiara
|
Pick a simple name. Avoid unpronouncable names, names that are
neither easy to read nor type. Generally avoid names with
preconceived
notions, meaning or political bias. Keep in mind this is a
fantasy game geared towards escaping reality so choose a name
likewise. If you happen to
choose a name that is already taken, or is not available just go ahead
and choose another name.
Did I get
that right, Kitiara (yes/no)? yes
Welcome to Nilgiri DikuMUD, new character.
Give me a password for Kitiara:
Retype your password:
This e-mail address is used by the game to identify all the characters
that belong to a single person. Sharing characters is possible,
but each
character must have a primary owner who shall be identified here.
Your e-mail address is private and you will not receive unsolicated
messages from DikuMUD Nilgiri or its administrators. If you still
feel
uncomfortable entering an e-mail address enter in some other form of
identification that we can associate your character with your person,
such as first and middle initial and last name, or a unique alias
(Example: j.h.doe).
E-mail address: marcella.a.curran
|
Type in a password you will remember. The administrators of
DikuMUD Nilgiri have no way of knowing what your password in the
event you lose it. You will be asked to enter your password in
again to verify that you have typed it in correctly.
Terminal clients will not echo the password to the screen. Some
split-screen mud clients will echo the password to your prompt window
so be
careful to gaurd your password from being seen. The e-mail
address is strictly for identifying you as a player to your
character(s). If you are uncomfortable entering in an e-mail
address enter in some constant identifying piece of information that
you can share among all your characters.
1.4 Creating a
character
What
is your sex :
male
female
? female
Select your race:
Human
Elf
High Elf
Vori Elf
Dark Elf
Gnome
Dwarf
Pixie
What do you choose? Human
Humans are the
common folk in the world, having made city settlements
throughout much of
Jora and Argoceania. Humans are generally more social and
tolerant than most
other races, accepting the company of elves, dwarves and any
race that they
stumble upon if they are not hostile. Their nature varies
widely; some are
good, some evil, some friendly, some aggressive. This uncommon
feature has made
some races slightly distrustful of them, like the elves.
Although humans are
quick learners of all kinds of arts, there is usually some
other race which is
even more proficient in that than the humans. Although
humans have their
greater diversity as an advantage, this still has made many
humans feel a need
to prove themselves to the other races, giving them a
reputation of
fearless leaders of men. Humans start in the city of Midgaard.
Stat modifiers: none
Is this what you
wish to be? yes
|
Choose a gender and choose a race. Race have attributes,
bonuses, losses, resistances, vulnerabilities, skills and
languages associated with them. Humans are the middle of the road
race with neither bonuses nor losses, niether resistance nor
vulnerabilities, nor have they any special skill or language. It
is recommended you play a human until you get a better understanding of
how your stats affect your game play.
Race
Information Table
|
Human
|
Humans are the
common folk in the world, having made city settlements throughout much
of Jora and Argoceania. Humans are generally more social and tolerant
than most other races, accepting the company of elves, dwarves and any
race that they stumble upon if they are not hostile. Their nature
varies widely; some are good, some evil, some friendly, some
aggressive. This uncommon feature has made some races slightly
distrustful of them, like the elves.
Although humans are quick learners of all kinds of arts, there is
usually some other race which is even more proficient in that than the
humans. Although humans have their greater diversity as an advantage,
this still has made many humans feel a need to prove themselves to the
other races, giving them a reputation of fearless leaders of men.
Humans start in the city of Midgaard.
|
| Elf
|
Elves have
very pale complexions, which is odd because they spend a
great deal of time outdoors. They tend to be lithe and dexterous. The
features of an elf are delicate and finely chiseled. The elves count
themselves as being the oldest of the races, and can appear somewhat
patronizing towards other races. This has caused trouble on several
occasions throughout their history. They live in great cities and have
a highly organized society. They often find other races to be crude and
hasty.
There are three subraces of elves: vori elf, high elf and dark
elf. |
| High Elf |
High elves are
taller than any other race and have a much thinner build than humans.
They are known throughout the realm to be very intelligent and
extremely wise. They are fond of beautiful things, and delight in
intricate puzzles. They are also said to be more adept at the
magical arts than other races, though that could be nothing but a
rumor. High elves usually have a cheerful, if somewhat quiet or
guarded, disposition.
High elves start with a good alignment.
|
Vori Elf
|
There are many
rumors about how the Vori came to be. To the far northwest of Midgaard
lies a cold forested wasteland where a great mage resides in a
formidable tower. Legend has it that the Vori were enslaved and
forced to build this tower. When the tower was completed, the archmage
cursed the Vori to walk the realm, only being able to interbreed with
humans, diminishing the divine grace bestowed upon them. That is only
one tale of many which circulate among the taverns. Many Vori today
find themselves as druids or wanderers of
the many islands of Nilgiri, some finding it hard to forge steadfast
friendships with other races. Unlike their ancestors, modern day Vori
elves are half vori and half human. They are slightly taller than the
average elf, though much shorter than high elves.
|
Dark Elf
|
Dark elves are
the evil cousins of the high elves. The dark elves live deep within the
underworld and often in dark and twisted forests where the darkness has
tainted the very way things grow. Dark elves are known all over
the world, or rather "feared", for they are cruel, wicked, and VERY
evil. They find pleasure in death and pain, in torture and the worship
of dragons. Dark elves are particularly good at manipulation, and the
mind, while they shudder at the thought of good.
Dark elves start with an evil alignment.
|
Gnome
|
The gnomes are
closely related to the dwarves as a race. Only in this realm will you
find that gnomes grow to be somewhat taller than the average dwarf
adult. They are as nimble as dwarves and wear their beards short
and stylishly trimmed. They take great pride in their noses, which
often are huge. Their skin is of a vibrant blue, red, or purple with as
colorful tufts of hair and sparkling eyes. Gnomes do not mine or smith
as the dwarves do, but take great
interest in gathering information about anything and everything. They
are much respected as scholars. Rumors tell of immense libraries that
they gather in their treetop villas, small villages or underground in
settlements. Gnomes are often interested in all forms of magic. They
are a very peaceful race, going to great lengths to avoid fights or
wars with other races. It is said, though, that if you push them to
their limit of their great patience, they can take quite drastic
actions.
|
Dwarf
|
Unlike humans
or elves, dwarves tend to be stocky and muscular. Their skin is
typically deep tan or light brown. Their hair is usually black, gray or
brown, and worn long, though not long enough to impair vision in any
way. They favor long beards and mustaches too, even among females.
Dwarves value their beards highly and tend to groom them very
carefully. Although they originally lived in their great underground
cities, and still feel most at home in caves beneath the earth, they
also build and live in cities above ground, for trading purposes. The
gems and metals they find and work on are much wanted by others. Like
the rock they are so familiar with, dwarves are hard and unyielding:
once their mind is set, it is almost impossible to change. This has led
to some long and bloody wars in their past. They are born with natural
infravision, which allows them to maneuver quite skillfully in the
dark. They are well respected
among most of the other races.
|
Pixie
|
Pixies are
among the most intelligent and mischievous of the faeries. They dwell
in idyllic woodlands, taking great delight in harassing travelers with
their pranks and tricks. Fun is the goal for nearly all pixies, and
they often define fun by the merry pranks they pull. They look like
three-foot-tall elves, though their pointed ears are much longer and
slender. The silvery wings jutting from their backs are merely for
show, being characteristic of ancestral
pixies who could fly. They typically have blond hair and blue/green
eyes, though exceptions are often seen. They dress in bright colors,
often sporting caps and shoes with curled, pointed toes. Pixies inhabit
deep forests and sometimes the meadows near a farmers fields. They
dance in moonlit glades, moving to the music of crickets, frogs, and
other nocturnal creatures. Despite their weaker stature, pixies make
excellent mages.
|
Race Resistance & Vulnerabilities
Table
|
|
Human
|
Elf
|
High Elf
|
Vori Elf
|
Dark Elf
|
Gnome
|
Dwarf |
Pixie |
Resistance
|
(none)
|
Fire
|
Fire
|
Cold
|
Evil
|
Fire
|
Fire
|
Earth
|
Vulnerability
|
(none)
|
Cold
|
Evil
|
Fire
|
Good
|
Normal Attack
|
Cold
|
Fire
|
Race Skill Bonus Table
|
Human
|
Elf
|
High Elf
|
Vori Elf
|
Dark Elf
|
Gnome
|
Dwarf
|
Pixie
|
(none)
|
Infra-
vision
|
Infra
-vision
|
Infra
-vision
|
Infra
-vision
|
(none)
|
Infra
-vision
|
Detect
Magic
|
Race
Language Table
|
Human
|
Elf
|
High Elf
|
Vori Elf
|
Dark Elf
|
Gnome
|
Dwarf
|
Pixie
|
Common
|
Common
Elven
|
Common
Elven
High Elven
|
Common
Elven
|
Common
Elven
Dark Elven
|
Common
Gnome
|
Common
Dwarf
|
Common
Pixie
|
What
is the color of your hair:
black
brown
red
blond
gray
white
bald (no hair)
? brown
What is the length of your hair :
long
short
shaved
? long
What type of hair do you have :
straight
wavy
curly
? straight
What is the color of your eyes :
black
brown
blue
green
hazel
? hazel
What is the complexion of your skin :
pale
light tan
tan
dark tan
dark
? light tan
Humans need to be between 5'0 and 6'11
What is your height [feet inches]? 5 6
For your weight you need to be betwen 132 and 264 pounds.
What is your weight [pounds]? 132
What is the age you would appear to be [years]? 19
This is your description:
Before you is a young looking female human. She has long brown
straight hair,
hazel eyes, and a light tan complexion. She stands about 5 feet 6
inches and
looks like she weighs about 132 pounds.
Does this description suit you (yes/no)? yes
What is your handedness :
right
left
? right
|
These are attributes that describe personable aspects of the character
you are creating. Some of them affect game play like height and
weight. Smaller people are harder to hit, but weigh less.
Heavier people are better at causing certain types of damage, however
need to eat and drink more often. Most of these affects are
correlated from the race that was chosen earlier. For example:
pixies and gnomes are much shorter than humans; and elves can have blue
and green hair wherease humans cannot.
Race Attributes Table
|
|
Height
|
Weight
|
Hair
|
Eyes
|
Skin
|
Human
|
5ft.
0in.
6ft 11in.
|
120
lbs.
332 lbs.
|
black
brown
red
blond
gray
white
bald
|
black
brown
blue
green
hazel
|
pale
light tan
dark tan
dark
|
Elf
|
5ft.
0in.
5ft. 5in.
|
120
lbs.
260 lbs.
|
black
brown
blond
blue
green
purple
|
blue
green
hazel
purple
|
pale
light tan
|
High Elf
|
7ft.
0in.
7ft. 11in.
|
168
lbs.
599 lbs.
|
blond
gray
white
blue
green
|
blue
green
hazel
purple
|
pale
|
Vori Elf
|
5ft.
0in.
6ft. 11in.
|
120
lbs.
332 lbs.
|
black
brown
red
blond
|
blue
green
hazel
|
pale
light tan
tan
dark tan
|
Dark Elf
|
5ft.
0in.
5ft. 5in.
|
120
lbs.
260 lbs.
|
black
brown
purple
|
black
brown
purple
|
dark
tan
dark
|
Gnome
|
4ft.
6in.
4ft. 11in.
|
108
lbs.
236 lbs.
|
green
blue
purple
bald
|
blue
green
purple
yellow
|
blue
red
purple
|
Dwarf
|
4ft.
0in.
4ft. 5in.
|
96
lbs.
212 lbs.
|
black
brown
gray
white
|
black
brown
hazel
|
light
tan
tan
dark tan
|
Pixie
|
3ft.
2in.
3ft. 6in.
|
76
lbs.
168 lbs.
|
blond
brown
white
purple
|
blue
green
hazel
|
pale
light tan
tan
|
English to Metric Height Conversion Table
|
3'
|
91.44cm
|
4'
|
121.92cm
|
5'
|
152.40cm
|
6'
|
182.88cm
|
7'
|
213.36cm
|
3'1"
|
93.98cm
|
4'1"
|
124.46cm
|
5'1"
|
154.94cm
|
6'1"
|
185.42cm
|
7'1"
|
215.90cm
|
3'2"
|
96.52cm
|
4'2"
|
127.00cm
|
5'2"
|
157.48cm
|
6'2"
|
187.96cm
|
7'2"
|
218.44cm
|
3'3"
|
99.06cm
|
4'3" |
129.54cm
|
5'3"
|
160.02cm
|
6'3"
|
190.50cm
|
7'3"
|
220.98cm
|
3'4"
|
101.60cm
|
4'4"
|
132.08cm
|
5'4"
|
162.56cm
|
6'4"
|
193.04cm
|
7'4"
|
223.52cm
|
3'5"
|
104.14cm
|
4'5"
|
134.62cm
|
5'5"
|
165.10cm
|
6'5"
|
195.58cm
|
7'5"
|
226.06cm
|
3'6"
|
106.68cm
|
4'6"
|
137.16cm
|
5'6"
|
167.64cm
|
6'6"
|
198.12cm
|
7'6"
|
228.60cm
|
3'7"
|
109.22cm
|
4'7"
|
139.70cm
|
5'7"
|
170.18cm
|
6'7"
|
200.66cm
|
7'7"
|
231.14cm
|
3'8"
|
111.76cm
|
4'8"
|
142.24cm
|
5'8"
|
172.72cm
|
6'8"
|
203.20cm
|
7'8"
|
233.68cm
|
3'9"
|
114.30cm
|
4'9"
|
144.78cm
|
5'9"
|
175.26cm
|
6'9"
|
205.74cm
|
7'9"
|
236.22cm
|
3'10"
|
116.84cm
|
4'10" |
147.32cm
|
5'10"
|
177.80cm
|
6'10"
|
208.28cm
|
7'10"
|
238.76cm
|
3'11"
|
119.38cm
|
4'11"
|
147.32cm
|
5'11"
|
180.34cm
|
6'11"
|
210.82cm
|
7'11"
|
241.30cm
|
JORA
Jora is the cradle of Nilgiri civilization. It is said all things
began
in Jora and the ancients took to the seas and brought civilization to
the
other great continents.
ARGOCEANIA
It is said the land of Argoceania was built by a dying great bird of
fire.
The Great Phoenix caused the ocean waters to boil, and the land to rise
underneath it. At the moment of death, she cast herself down at
the center
splitting the great continent in two: Argosiae and Eltanin.
Select your homeland:
Jora
Argoceania
What do you choose? Jora
|
Generally, Jora is more populated and you will have a better
chance of receiving help there. If the hustle and bustle of Jora
seems intimidating, try Argoceania. It has a more relaxed
atmosphere, the friendships there are a bit tighter and more uniform
however players are sparse and you may find yourself adventuring alone
for the most part.
If
you choose class oriented stats, you will choose your class first, and
then
your stats will be ordered such that they are most appropriate for your
class.
If you choose random stats, your stats will be in no particular order
and you
can choose your class according to your stats.
Do you want (R)andom or (C)lass oriented stats? Class
Select a class:
Cleric
Thief
Warrior
Magic-user
Druid
Class: Druid
|
Random oriented stats allow you to roll your stats and then pick a
class to your liking. Class oriented stats is the more
traditional way of picking your class and the numbers you roll will
prioritize themselves to the class that you have chosen. You
should generally pick class oriented stats because it maximzes your
stats to your class. Leave random oriented stat rolling for
experimenting and specializing characters.
Class Information Table
|
Cleric
|
Clerics have
an ancient belief in not carrying sharp weapons. Hence, they can
only wield bludgeoning weapons. This class gives you the wisdom
of peace, blessings and healing, though it is possible to learn more
violent spells.
|
Thief
|
Thieves are known to hav
very special qualities, that no other class offers. Many of these
qualities can come in handly in many situations such as picking locks.
|
Warrior
|
Warriors are known to have
more strength than the average player. This makes them better at
hand-tohand combat., as they possess skills of violence and fighting
unequaled by the members of any other class. However, they lack
the ability to use magic with much success. When creating a
character, if a warrior rolls an 18 strength, an automatic strength
bonus from 0 to 100 is added.
|
Magic-user
|
This is the class of
powerful and violent magic, but the magic user do not control nature,
and can therefore not bless and such.
|
Druid
|
Druids are a class of
people that mainly deal with the magic and the secrets of the power
contained within indiginous organic life. They also delve in the
magics of healing and restoration. A druids power comes mainly
from the organic so will tend not to use inorganic material.
|
Class
Stat Priority Table
|
Cleric
|
Thief
|
Warrior
|
Magic-User
|
Druid
|
Wisdom
Intelligence
Strength
Dexterity
Constitution
|
Dexterity
Strength
Constitution
Intelligence
Wisdom
|
Strength
Dexterity
Constitution
Wisdom
Intelligence
|
Intelligence
Wisdom
Dexterity
Strength
Constituion
|
Wisdom
Intelligence
Constituion
Dexterity
Strength
|
Your stats
are:
Strength:
9
Intelligence:
14
Wisdom:
14
Dexterity:
10
Constitution:
9
Charisma:
16
Do you wish
to reroll? yes
Your stats
are now:
Strength:
11
Intelligence:
14
Wisdom:
16
Dexterity:
14
Constitution:
10
Charisma:
12
Do you wish
to reroll? no
|
Depending on what class you are, you should decide minimums for certain
stats. Check the Class Information Table. Generally
warriors should have 18 strength and thieves should have 18
dexterity. A good rule of thumb is if your first five stats add
to above 75 and you have no single digit stats, then you have a decent
set of stats.
Stat Information Table
|
Strength
|
Certain
weapons require a certain strength to wield as well as opening some
doors. The more strength you have the easier you can carry heavy
loads. You alos hit harder with more strength. Warriors are
advaised to have 18 strength.
|
Intelligence
|
For
Magic-users, Clerics and Druids this stat lowers the amount of practice
sessions it takes you to learn a new skill. In other words, the
more intelligence you have the less time you will be required to
practice a skill before you are fully learned. Intelligence also
helps you regenerate mana more quickly. Magic-users, Clerics and
Druids are advised to have 18 intelligence.
|
Wisdom
|
Hgiher wisdom
means more practices gained when you level. All classes are
advised to have fairly high wisdom, at least when levelling.
|
Dexterity
|
The
higherdexterity you have the better your chances are of hitting your
opponent. For warriors and thieves, the higher dexterity you hae,
the easier it is to learn a new skill to full, much like intelligence
is for Magic-users, Clerics and Druids. For thieves, dexterity is
especially important because the more dexterity you have, the more
likely you are to land a backstab or parry an attack. Thieves are
advised to have 18 dexterity.
|
Constitution
|
Higher
constituion means more hitpoints gained when you level.
Constitution also helps you regenerate hitpoints more quickly.
All classes are advised to have fairly high constitution, at least when
levelling.
|
Charisma
|
Charisma
determines how well you present yourself and hints at your abilities
towards how well you gain the favor of others.
|
Race Stat Modifiers Table
|
|
Human
|
Elf
|
High Elf
|
Vori Elf
|
Dark Elf
|
Gnome
|
Dwarf
|
Pixie
|
Strength
|
+0
|
-2
|
-3
|
-1
|
-2
|
-1
|
+1
|
-3
|
Intelligence
|
+0
|
+1
|
+2
|
+1
|
+1
|
-1
|
-1
|
+2
|
Wisdom
|
+0
|
+1
|
+2
|
+1
|
+1
|
+1
|
-1
|
-1
|
Constitution
|
+0
|
-1
|
-2
|
-1
|
-1
|
+2
|
+2
|
-1
|
Dexterity
|
+0
|
+1
|
+1
|
+0
|
+1
|
-1
|
-1
|
+3
|
Charisma
|
+0
|
+0
|
+0
|
+2
|
+0
|
+0
|
+0
|
+0
|
1.5 Message of
the Day (MOTD)
*************************************************
W E L C O M E TO DikuMUD: The Forgotten World
*************************************************
DikuMUD Nilgiri running in the Forgotten World
o- *DISCLAIMER* *DISCLAIMER* *DISCLAIMER*
-o
o- We do not imply that any ideas
or -o
o- or activities portrayed in this fantasy -o
o- GAME have any releveance to "real life". -o
o- Nothing in this game should be
taken -o
o-
seriously.
-o
o-
-o
o- OUR MISSION: "To create a cool place for -o
o-
friends to hang out." -o
o-
-o
o- *READ* NEWS FEATURES INFO HELP FAQ *READ* -o
o-
-o
o- DikuMUD Nilgiri is fairly well documented -o
o- online and at our web site. Please read. -o
o-
-o
o- Use BUG, IDEA, and TYPO command to report -o
o- a bug, an, idea, or
typos. -o
o-
-o
o- COMMAND shows you all of our nifty commands -o
o-
-o
o- Characters that remain inactive for six -o
o- months or more may be
PURGED. -o
o-
-o
*** PRESS RETURN:
Rank
Name
XpLvl
Time Kills
Explored Points
-----------------------------------------------------------------------------
1 )
GlowBoy 40933366
8972822
9197 19870 35099304
2 )
Inferno 51801713
8332701
7629 8243 29237416
3 )
Hind
14062426 10802524
3287 19155 25532512
*6313 )
Kitiara - not currently
ranked -
ObQuote-
"Through me the way into the suffering city,
Through me the way to the eternal pain,
Through me the way that runs among the lost.
Justice urged on my higher artificer;
my maker was divine authority,
the highest wisdom, and the primal love.
Before me, nothing but eternal things
were made, and I endure eternally.
Abandon every hope, who enter here."
-- "Inferno" (Canto III:1-9), Dante Alighieri
Welcome to DikuMUD Nilgiri the Forgotten World
0) Exit from the Forgotten World.
1) Enter the game.
2) Enter description.
3) Read the help on DikuMUD Nilgiri.
4) Change password.
Make your choice: 1
|
These are the screens prior to entering the game. The first set
of information is the general disclaimer, our mission, where to find
general information and how to leave feedback. The second set of
information shows the top three players according to the general
ranking system. Newly created players are not ranked, however
once you begin play, your ranking will show in respect to the top
players.. The
third piece of information is an obligatory quote. The last set of
information is general menu items. From here you can: leave the
game, enter the game, enter a description (which will append to the
description you currently have), where to obtain help for Nilgirii, and
change your password.
2.1 The
game prompt
Once you login you will need to get regular updates of your
character. The most immediate piece of information is your
prompt. This will tell you your hitpoints and movement. If
you have chosen a class with spell casting abilities you will also
receive mana information in your prompt.
Welcome to the land of DikuMUD
Nilgiri. May your visit here be... Interesting.
Welcome. This
is now your character in the Forgotten World,
You can now earn XP,
and lots more...
** Read HELP and all
the information you can find to make gameplay easier!
You gain 8 hit points
and 4 practice sessions and 5 movement points.
The Temple of
Midgaard
This is
the southern end of the temple hall in the Temple of Midgaard.
The temple has been
constructed from giant marble blocks, eternal in
appearance, and most
of the walls are covered by ancient wall paintings
picturing gods,
giants and peasants.
Large
steps lead down through the grand temple gate, descending the huge
mound upon which the
temple is built and ends on the temple square below.
Steps lead down to
the square below.
A large black marble
altar centers the room.
A colorful flag
hangs near the entrance of the temple.
Obvious exits: north east south west
The storyteller of
Jora mumbles quietly to himself.
< 35h 100m 86v >
|
The prompt is shown on the bottom as <35h 100m 86v>.
This prompt will be repeated throughout the game, continually updating
the character's basic points.
The 35h
tells you there is 34 hitpoints on this character. Should you
have less than 0 hitpoints, your ability to regenerate hitpoints stops
and you will begin to degenerate hitpoints. Once you reach below
-10 hitpoints your character will have died and be extracted from the
game. Consequences of death is you will lose a considerable
amount of experience points and age. You will be sent back to the
menu where you can enter the game once again.
The 100m
tells us there is 100 mana points on this character. You expel
mana points when you cast spells. Each spell is associated with a
certain mana cost in order to cast the spell. You cannot go below
100 mana, nor can you cast spells unless you have the necessary mana to
cover the cost of the spell. Mana is regenerated periodically.
The 86v
tells us there is 86 movement points on this character. Movement
points are used up as you move from room to room. Rooms can
have different types of terrain that will use up more movement points
than others. For instance, walking around a mountain will cost
you more movement points than walking around the city.
2.2 Score
<
35h 100m 79v > score
*******************
Character Score
*******************
Hit:
35/35
You are not hungry.
Mana:
100/100
You are not thirsty.
Move:
79/86
You are sober.
Gold Carried :
0
Play time : 0 days 0 hours 7 minutes
Experience :
109
Needed to Level :
891
Level : 1
Position : You are standing.
Armor Class : You are lightly covered.
Alignment : You are balanced with little
concern for good or evil.
Carried Weight : You are carrying about 4 pounds - easy.
You are affected by :
Nothing.
< 35h 100m 79v >
|
Typing in score will expound
the various points, affects and status of your character. The
most important piece of information on this screen is your current
level, which show here as level 1 and how much experience needed for
next level, show here at 891 experience points. You generally
gain more experience points by killing monsters. Gaining more
experience points will bring your needed points for the next level
closer to 0. You can lose experience points and increase the next
level point gap by: fleeing a fight; being drained by monsters; and
death. Once your experienced needed for next level falls below 1,
you advance to the next level, gain abilities, your experience needed
for next level is reset and the cycle starts over.
Also keep a close watch on what you are affected by and the amount of
weight you are carrying. If you have spells affecting you that
aid in your capacity to fight, you want to be aware of them when they
wear off. Likewise, if you have spells hindering your ability to
fight then you should be aware of them as well. If you are
carrying too much weight you may inadvertantly drop precious equipment
in your inventory onto the ground.
2.3 Inventory
<
35h 100m 18v > inventory
You are carrying:
the Nilgiri Guide
the manna
the manna
the manna
< 35h 100m 18v >
|
The command inventory will
show you the objects you are carrying about you. You may
also be carrying invisible objects which cannot be seen unless you have
a see-invisible spell. If you are carrying a container, you will
not see the objects in the container without looking in the container.
2.4
Equipment
< 32h 100m
81v > equipment
You are using:
<worn on body>
a black leather
bustier
<worn on legs>
a black leather skirt
<worn on feet>
black leather boots
<worn as
shield> a heart shaped shield
<wielded>
a black leather whip
< 32h 100m 81v > unclad
You quickly
unequip 5 items.
< 32h 100m 80v > equipment
You are using:
Nothing. Oh my! You
are naked!
< 32h 100m 79v > inventory
You are carrying:
a black leather whip
a heart shaped shield
black leather boots
a black leather skirt
a black leather
bustier
the Nilgiri Guide
the manna
the manna
the manna
< 32h 100m 79v > hold the guide
in right
You grab the
Nilgiri Guide in your right hand.
< 32h 100m 79v > equipment
You are using:
<held in right
hand> the Nilgiri Guide
< 32h 100m 79v > remove the guide
You stop using the
Nilgiri Guide.
< 32h 100m 79v > hold
the guide in left
You grab the
Nilgiri Guide in your left hand.
< 32h 100m 79v > equipment
You are using:
<held in left
hand> the Nilgiri Guide
< 32h 100m 79v > wear the boots
You slip black
leather boots on your feet.
< 32h 100m 79v >
< 32h 100m 80v > equipment
You are using:
<worn on feet>
black leather boots
<held in left
hand> the Nilgiri Guide
< 32h 100m 80v > clad
You wield a black
leather whip with your right hand.
You strap a black
leather skirt on your legs.
You suit a black
leather bustier on your body.
< 32h 100m 80v > equipment
You are using:
<worn on body>
a black leather
bustier
<worn on legs>
a black leather skirt
<worn on feet>
black leather boots
<wielded>
a black leather whip
<held in left
hand> the Nilgiri Guide
< 32h 100m 80v > remove the guide
You stop using the
Nilgiri Guide.
< 32h 100m 80v >
|
The equipment command shows
you the equipment you currently have in use. You can switch
equipment with that in your inventory by the remove, wear, clad and unclad commands. There are
twenty-two possible equipment positions.
Equipment
Positions Table
|
floating nearby
|
right finger
|
left finger
|
neck 1
|
neck 2
|
body
|
head
|
legs
|
feet
|
hands
|
arms
|
| shield |
about body
|
aboud waist
|
right wrist
|
left wrist
|
wielded
|
right hand
|
left hand
|
left ear
|
right ear
|
face
|
Some positions become unavailable if other equipment positions are
already in use. For example, you cannot wield a weapon if both
your right and left hand is already occupied.
3.1
Getting around
To get an understanding of where you are, use the look command.
You move throughout the world of Nilgiri by six basic commands: north, south, east, west, up and down. Your character is
provided with a basic guide for aiding you around the city of your
origin. Use this map as an aid. In time you will be able to
move around without the guide.
<
32h 100m 80v > look
The Temple of
Midgaard
This is the
southern end of the temple hall in the Temple of Midgaard.
The temple has been
constructed from giant marble blocks, eternal in
appearance, and most
of the walls are covered by ancient wall paintings
picturing gods,
giants and peasants.
Large
steps lead down through the grand temple gate, descending the huge
mound upon which the
temple is built and ends on the temple square below.
The Nilgiri Guide
should not be here.
Steps lead down to
the square below.
A large black marble
altar centers the room.
A colorful flag
hangs near the entrance of the temple.
Obvious exits:
north east south
west
The storyteller of
Jora mumbles quietly to himself.
< 32h 100m 80v > look at guide
There is something
written upon it:
| |