Nilgiri DikuMUD Area Creation Primer
A primer for immortals with creation ability to create areas on Nilgiri DikuMUD using the online area creation commands.
- 1.1 Introduction
- 1.2 Feedback, Credits & Resources
- 1.3 Copyright & Disclaimer
- 1.4 Typographical Conventions
- 3.1 Creating a new room
- 3.2 Setting the zone number
- 3.3 Describing rooms
- 3.4 Assigning sector flags
- 3.5 Sector flags explained
- 3.6 Linking rooms
- 3.7 Linking rooms with existing exits and creating one-way exits
- 3.8 Describing directions with no exits
- 3.9 Destroying room links and directions
- 3.10 Examining room settings
- 3.11 Copying rooms
- 3.12 Linking rooms with keyless doors
- 3.13 Linking rooms with keyed doors
- 3.14 Direction (door) flags explained
- 3.15 Assigning room flags
- 3.16 Room flags explained
- 3.17 Creating and describing extra room items
- 3.18 Finding unused rooms
- 3.19 Executing commands across multiple rooms
- 3.20 Saving your changes
- 4.1 Creating a new mobile
- 4.2 Loading an existing mobile to be editted
- 4.3 Examining mobiles
- 4.4 Describing mobiles
- 4.5 Level and default combat stats
- 4.6 Tweaking level and combat stats
- 4.7 Alignment
- 4.8 Class
- 4.9 Gold
- 4.10 Position and default position
- 4.11 Gender
- 4.12 Size
- 4.13 Move
- 4.14 Custom attack types
- 4.15 Assigning action flags
- 4.16 Action flags explained
- 4.17 Assigning affection flags
- 4.18 Affection flags explained
- 4.19 Assigning resistance flags
- 4.20 Resistance flags explained
- 4.21 Finding unused mobiles
- 4.22 Executing commands across multiple mobiles
- 4.23 Scripting mobile commands
- 4.24 Saving your changes
- 5.1 Creating a new object
- 5.2 Loading existing an object into editor
- 5.3 Examining objects
- 5.4 Describing objects
- 5.5 Assigning object flags
- 5.6 Object flags explained
- 5.7 Assigning object spell affect flags
- 5.8 Object spell affect flags explained
- 5.9 Assigning object protection flags
- 5.10 Object protection flags explained
- 5.11 Assigning object wear flags
- 5.12 Wear flags explained
- 5.13 Weight
- 5.14 Reset chance
- 5.15 Object type
- 5.16 Apply modifiers
- 5.17 Apply modifiers explained
- 5.18 Finding unused mobiles
- 5.19 Executing commands across multiple objects
- 5.20 Saving your changes
- 6.1 Listing all zones
- 6.2 Finding unused zones
- 6.3 Creating a new zone
- 6.4 Examining zones
- 6.5 Setting the "top" of a zone
- 6.6 Listing zone contents
- 6.7 Naming a zone
- 6.8 Zone author
- 6.9 Suggested level range
- 6.10 Lifespan
- 6.11 Zone flags
- 6.12 Zone flags explained
- 6.13 Reset modes
- 6.14 Reset modes explained
- 6.15 Resetting a zone
- 6.16 Copy existing commands
- 6.17 Delete commands
- 6.18 Load a mobile
- 6.19 Equip an object to the last loaded mobile
- 6.20 Give an object to the last loaded mobile
- 6.21 Make a mobile follow another mobile
- 6.22 Make a mobile ride another mobile
- 6.23 Load an object
- 6.24 Put an object inside an object container
- 6.25 Load an object to be placed randomly
- 6.26 Placing buffered commands
- 6.27 Set the state of a door
- 6.28 Toggling the "if" flag of a command
- 6.29 Saving your changes