telnet nilgiri.mythril.com 8888

THE DIKUMUD NILGIRI TUTORIAL

0.1 Table of Contents
0.2 Index of Tables

1.1 Logging in

So you have decided to login. Good choice!

Because DikuMUD Nilgiri, like every other MUD, is a text based role-playing-game, new adventurers usually find the screen scroll challenging. Everything occurs in real time and depending on your location in the game and what is happening in the game, your screen may scroll with endless information. This is just a fact of Nilgiri life that every mudder gets used to. In time you should be able to distinguish between the important and trivial information.

In order to play the game, you enter in commands. Usually these commands are verbs or verb-object pairs. After you enter in a command, the game interprets these commands into actions your character will take. Many times new information will pour through your screen while you are typing in a command. Depending on what type of client you are using, this will often break your words apart leaving alphabets randomly scattered, and scrolling upwards. Do not fret, this happens quite often. The game keeps track of what you had already typed and will interpret your command after you press the ENTER or RETURN key. It is important to press the ENTER or RETURN key after each and every command. Some clients split your seperating the action window from a prompt window. The Nilgiri Client will split your session in this manner.

This document will give examples from the perspective of a standard terminal emulation without split-screen however the information here should remain relevent.

1.2 Choosing text color


                           DikuMUD Nilgiri 3.7.264
                        ... a world based upon ....

                           DikuMUD I (GAMMA 0.0)

                               Created by
                   Hans Henrik Staerfeldt, Katja Nyboe,
            Tom Madsen, Michael Seifert, and Sebastian Hammer



Do you want text color? yes


If you are using your own client and not the web-client you will be prompted if you wish to receive text color.  Generally, you want to say 'yes' here.  Text coloring helps you easily pick out important details during game play.  Text coloring is best used with a black background.  Some clients have trouble displaying color properly, in which case you will want to say 'no' here.  If you fail to say 'yes' here, once inside the game you can type the command 'color' to toggle the text color on or off.  Other information shared on this screen is the current running version of Nilgiri that is incremented with game updates, the name and version of the original game that Nilgiri is based upon and  the credits of the base game.

1.3 Choosing a name

______________________________________________________________________________
 W E L C O M E   T O  the world of Rivin and Sin, the world of  N I L G I R I
__ @@@@@@@@ __________________________________________________________________
   @@@@@@@@@@                                    @@@@@@@@@@@@@@@@@@@@@
    @@@@@@@@@@@@       .......................      @@@@@@@@@@@@@@@@
       @@@@@@@@@@@  .:##########################xX.   @@@@@@@@@@@@@
          @@@@@@@  .:##%#########################xXxX.  @@@@@@@@@@
            @@@@  .:##%#####################%######xXx   @@@@@@@
             @@   :##%#######################%%####XxXx   @@@
              @   :##     ##########      ###%%%%###XxX   @
                  :#   X   ########        ###%%%%##xXx
                  :#    x  #####%## Xx     ###%%%##xXxX   @@@@
             @@   :##  X   ### %%##       ########xXxXx   @@@@@
           @@@@   :###    ###   ####      ##%%####XxXxX   @@@@@@@@@
       @@@@@@@@   :%%%######  ## %########%%####XxXxX'   @@@@@@@@@@@
      @@@@@@@@@@    `:%%#################%XxXx'        @@@@@@@@@@@@@@@
     @@@@@@@@@@@@@   :%%################%xXx'         @@@@@@@@@@@@@@@@@
     @@@@@@@@@@       [%][%][%]   [%]]]]]                  @@@@@@@@@@@
     @@@@@                                                   @@@@@@@
_____________________________________________________________ @@@@@ __________
                  T H E     F O R G O T T E N     W O R L D
___________               http://nilgiri.mythril.com/              ___________

By what name do you wish to be known? Kitiara


Pick a simple name.  Avoid unpronouncable names, names that are neither easy to read nor type.  Generally avoid names with preconceived notions, meaning or political bias.  Keep in mind this is a fantasy game geared towards escaping reality so choose a name likewise.  If you happen to choose a name that is already taken, or is not available just go ahead and choose another name.


Did I get that right, Kitiara (yes/no)? yes

Welcome to Nilgiri DikuMUD, new character.
Give me a password for Kitiara:
Retype your password:

This e-mail address is used by the game to identify all the characters
that belong to a single person.  Sharing characters is possible, but each
character must have a primary owner who shall be identified here.
Your e-mail address is private and you will not receive unsolicated
messages from DikuMUD Nilgiri or its administrators.  If you still feel
uncomfortable entering an e-mail address enter in some other form of
identification that we can associate your character with your person,
such as first and middle initial and last name, or a unique alias
(Example: j.h.doe).

E-mail address: marcella.a.curran


Type in a password you will remember.  The administrators of DikuMUD Nilgiri have no way of knowing what your password  in the event you lose it.  You will be asked to enter your password in again to verify that  you have typed it in correctly.  Terminal clients will not echo the password to the screen.  Some split-screen mud clients will echo the password to your prompt window so be careful to gaurd your password from being seen.  The e-mail address is strictly for identifying you as a player to your character(s).  If you are uncomfortable entering in an e-mail address enter in some constant identifying piece of information that you can share among all your characters.

1.4 Creating a character

What is your sex :
   male
   female
? female
Select your race:
Human
Elf
High Elf
Vori Elf
Dark Elf
Gnome
Dwarf
Pixie

What do you choose? Human

Humans are the common folk in the world, having made city settlements
throughout much of Jora and Argoceania. Humans are generally more social and
tolerant than most other races, accepting the company of elves, dwarves and any
race that they stumble upon if they are not hostile.  Their nature varies
widely; some are good, some evil, some friendly, some aggressive. This uncommon
feature has made some races slightly distrustful of them, like the elves.
Although humans are quick learners of all kinds of arts, there is usually some
other race which is even more proficient in that than the humans. Although
humans have their greater diversity as an advantage, this still has made many
humans feel a need to prove themselves to the other races, giving them a
reputation of fearless leaders of men. Humans start in the city of Midgaard.

Stat modifiers: none

Is this what you wish to be? yes


Choose a gender and choose a race.  Race have attributes, bonuses,  losses, resistances, vulnerabilities, skills and languages associated with them.  Humans are the middle of the road race with neither bonuses nor  losses, niether resistance nor vulnerabilities, nor have they any special skill or language.  It is recommended you play a human until you get a better understanding of how your stats affect your game play.

Race Information Table
Human
Humans are the common folk in the world, having made city settlements throughout much of Jora and Argoceania. Humans are generally more social and tolerant than most other races, accepting the company of elves, dwarves and any race that they stumble upon if they are not hostile.  Their nature varies widely; some are good, some evil, some friendly, some aggressive. This uncommon feature has made some races slightly distrustful of them, like the elves.
Although humans are quick learners of all kinds of arts, there is usually some other race which is even more proficient in that than the humans. Although humans have their greater diversity as an advantage, this still has made many humans feel a need to prove themselves to the other races, giving them a reputation of fearless leaders of men. Humans start in the city of Midgaard.
Elf Elves have very pale complexions, which is odd because they spend a great deal of time outdoors. They tend to be lithe and dexterous. The features of an elf are delicate and finely chiseled. The elves count themselves as being the oldest of the races, and can appear somewhat patronizing towards other races. This has caused trouble on several occasions throughout their history. They live in great cities and have a highly organized society. They often find other races to be crude and hasty.

There are three subraces of elves: vori elf, high elf and dark elf.
High Elf High elves are taller than any other race and have a much thinner build than humans. They are known throughout the realm to be very intelligent and extremely wise.  They are fond of beautiful things, and delight in intricate puzzles.  They are also said to be more adept at the magical arts than other races, though that could be nothing but  a rumor.  High elves usually have a cheerful, if somewhat quiet or guarded, disposition.

High elves start with a good alignment.
Vori Elf
There are many rumors about how the Vori came to be. To the far northwest of Midgaard lies a cold forested wasteland where a great mage resides in a formidable tower.  Legend has it that the Vori were enslaved and forced to build this tower. When the tower was completed, the archmage cursed the Vori to walk the realm, only being able to interbreed with humans, diminishing the divine grace bestowed upon them. That is only one tale of many which circulate among the taverns. Many Vori today find themselves as druids or wanderers of
the many islands of Nilgiri, some finding it hard to forge steadfast friendships with other races. Unlike their ancestors, modern day Vori elves are half vori and half human. They are slightly taller than the average elf, though much shorter than high elves.
Dark Elf
Dark elves are the evil cousins of the high elves. The dark elves live deep within the underworld and often in dark and twisted forests where the darkness has tainted the very way things grow.  Dark elves are known all over the world, or rather "feared", for they are cruel, wicked, and VERY evil. They find pleasure in death and pain, in torture and the worship of dragons. Dark elves are particularly good at manipulation, and the mind, while they shudder at the thought of good.

Dark elves start with an evil alignment.
Gnome
The gnomes are closely related to the dwarves as a race. Only in this realm will you find that gnomes grow to be somewhat taller than the average dwarf adult.  They are as nimble as dwarves and wear their beards short and stylishly trimmed. They take great pride in their noses, which often are huge. Their skin is of a vibrant blue, red, or purple with as colorful tufts of hair and sparkling eyes. Gnomes do not mine or smith as the dwarves do, but take great
interest in gathering information about anything and everything. They are much respected as scholars. Rumors tell of immense libraries that they gather in their treetop villas, small villages or underground in settlements. Gnomes are often interested in all forms of magic. They are a very peaceful race, going to great lengths to avoid fights or wars with other races. It is said, though, that if you push them to their limit of their great patience, they can take quite drastic actions.
Dwarf
Unlike humans or elves, dwarves tend to be stocky and muscular.  Their skin is typically deep tan or light brown. Their hair is usually black, gray or brown, and worn long, though not long enough to impair vision in any way. They favor long beards and mustaches too, even among females. Dwarves value their beards highly and tend to groom them very carefully. Although they originally lived in their great underground cities, and still feel most at home in caves beneath the earth, they also build and live in cities above ground, for trading purposes. The gems and metals they find and work on are much wanted by others. Like the rock they are so familiar with, dwarves are hard and unyielding: once their mind is set, it is almost impossible to change. This has led to some long and bloody wars in their past. They are born with natural infravision, which allows them to maneuver quite skillfully in the dark.  They are well respected
among most of the other races.
Pixie
Pixies are among the most intelligent and mischievous of the faeries. They dwell in idyllic woodlands, taking great delight in harassing travelers with their pranks and tricks. Fun is the goal for nearly all pixies, and they often define fun by the merry pranks they pull. They look like three-foot-tall elves, though their pointed ears are much longer and slender. The silvery wings jutting from their backs are merely for show, being characteristic of ancestral
pixies who could fly. They typically have blond hair and blue/green eyes, though exceptions are often seen. They dress in bright colors, often sporting caps and shoes with curled, pointed toes. Pixies inhabit deep forests and sometimes the meadows near a farmers fields. They dance in moonlit glades, moving to the music of crickets, frogs, and other nocturnal creatures. Despite their weaker stature, pixies make excellent mages.

Race Resistance & Vulnerabilities Table

Human
Elf
High Elf
Vori Elf
Dark Elf
Gnome
Dwarf Pixie
Resistance
(none)
Fire
Fire
Cold
Evil
Fire
Fire
Earth
Vulnerability
(none)
Cold
Evil
Fire
Good
Normal Attack
Cold
Fire

Race Skill Bonus Table
Human
Elf
High Elf
Vori Elf
Dark Elf
Gnome
Dwarf
Pixie
(none)
Infra-
vision
Infra
-vision
Infra
-vision
Infra
-vision
(none)
Infra
-vision
Detect
Magic


Race Language Table
Human
Elf
High Elf
Vori Elf
Dark Elf
Gnome
Dwarf
Pixie
Common
Common
Elven
Common
Elven
High Elven
Common
Elven
Common
Elven
Dark Elven
Common
Gnome
Common
Dwarf
Common
Pixie

What is the color of your hair:
   black
   brown
   red
   blond
   gray
   white
   bald (no hair)
? brown


What is the length of your hair :
   long
   short
   shaved
? long


What type of hair do you have :
   straight
   wavy
   curly
? straight


What is the color of your eyes :
   black
   brown
   blue
   green
   hazel
? hazel


What is the complexion of your skin :
   pale
   light tan
   tan
   dark tan
   dark
? light tan


Humans need to be between 5'0 and 6'11
What is your height [feet inches]? 5 6


For your weight you need to be betwen 132 and 264 pounds.
What is your weight [pounds]? 132


What is the age you would appear to be [years]? 19


This is your description:

Before you is a young looking female human.  She has long brown straight hair,
hazel eyes, and a light tan complexion.  She stands about 5 feet 6 inches and
looks like she weighs about 132 pounds.


Does this description suit you (yes/no)? yes


What is your handedness :
   right
   left
? right


These are attributes that describe personable aspects of the character you are creating.  Some of them affect game play like height and weight.  Smaller people are harder to hit, but weigh less.  Heavier people are better at causing certain types of damage, however need to eat and drink more often.  Most of these affects are  correlated from the race that was chosen earlier.  For example: pixies and gnomes are much shorter than humans; and elves can have blue and green hair wherease humans cannot.

Race Attributes Table

Height
Weight
Hair
Eyes
Skin
Human
5ft.  0in.
6ft  11in.
120 lbs.
332 lbs.
black
brown
red
blond
gray
white
bald
black
brown
blue
green
hazel
pale
light tan
dark tan
dark
Elf
5ft.  0in.
5ft.  5in.
120 lbs.
260 lbs.
black
brown
blond
blue
green
purple
blue
green
hazel
purple
pale
light tan
High Elf
7ft.  0in.
7ft. 11in.
168 lbs.
599 lbs.
blond
gray
white
blue
green
blue
green
hazel
purple

pale
Vori Elf
5ft.  0in.
6ft. 11in.
120 lbs.
332 lbs.
black
brown
red
blond
blue
green
hazel
pale
light tan
tan
dark tan
Dark Elf
5ft.  0in.
5ft.  5in.
120 lbs.
260 lbs.
black
brown
purple
black
brown
purple
dark tan
dark
Gnome
4ft.  6in.
4ft. 11in.
108 lbs.
236 lbs.
green
blue
purple
bald
blue
green
purple
yellow
blue
red
purple

Dwarf
4ft.  0in.
4ft.  5in.
 96 lbs.
212 lbs.
black
brown
gray
white
black
brown
hazel
light tan
tan
dark tan
Pixie
3ft.  2in.
3ft.  6in.
 76 lbs.
168 lbs.
blond
brown
white
purple
blue
green
hazel
pale
light tan
tan

English to Metric Height Conversion Table
3'
91.44cm
4'
121.92cm
5'
152.40cm
6'
182.88cm
7'
213.36cm
3'1"
93.98cm
4'1"
124.46cm
5'1"
154.94cm
6'1"
185.42cm
7'1"
215.90cm
3'2"
96.52cm
4'2"
127.00cm
5'2"
157.48cm
6'2"
187.96cm
7'2"
218.44cm
3'3"
99.06cm
4'3" 129.54cm
5'3"
160.02cm
6'3"
190.50cm
7'3"
220.98cm
3'4"
101.60cm
4'4"
132.08cm
5'4"
162.56cm
6'4"
193.04cm
7'4"
223.52cm
3'5"
104.14cm
4'5"
134.62cm
5'5"
165.10cm
6'5"
195.58cm
7'5"
226.06cm
3'6"
106.68cm
4'6"
137.16cm
5'6"
167.64cm
6'6"
198.12cm
7'6"
228.60cm
3'7"
109.22cm
4'7"
139.70cm
5'7"
170.18cm
6'7"
200.66cm
7'7"
231.14cm
3'8"
111.76cm
4'8"
142.24cm
5'8"
172.72cm
6'8"
203.20cm
7'8"
233.68cm
3'9"
114.30cm
4'9"
144.78cm
5'9"
175.26cm
6'9"
205.74cm
7'9"
236.22cm
3'10"
116.84cm
4'10" 147.32cm
5'10"
177.80cm
6'10"
208.28cm
7'10"
238.76cm
3'11"
119.38cm
4'11"
147.32cm
5'11"
180.34cm
6'11"
210.82cm
7'11"
241.30cm


JORA
Jora is the cradle of Nilgiri civilization.  It is said all things began
in Jora and the ancients took to the seas and brought civilization to the
other great continents.

ARGOCEANIA
It is said the land of Argoceania was built by a dying great bird of fire.
The Great Phoenix caused the ocean waters to boil, and the land to rise
underneath it.  At the moment of death, she cast herself down at the center
splitting the great continent in two: Argosiae and Eltanin.

Select your homeland:
Jora
Argoceania

What do you choose? Jora


Generally, Jora is more populated and  you will have a better chance of receiving help there.  If the hustle and bustle of Jora seems intimidating, try Argoceania.  It has a more relaxed atmosphere, the friendships there are a bit tighter and more uniform however players are sparse and you may find yourself adventuring alone for the most part.

If you choose class oriented stats, you will choose your class first, and then
your stats will be ordered such that they are most appropriate for your class.
If you choose random stats, your stats will be in no particular order and you
can choose your class according to your stats.

Do you want (R)andom or (C)lass oriented stats? Class

Select a class:
 Cleric
 Thief
 Warrior
 Magic-user
 Druid
Class: Druid


Random oriented stats allow you to roll your stats and then pick a class to your liking.  Class oriented stats is the more traditional way of picking your class and the numbers you roll will prioritize themselves to the class that you have chosen.  You should generally pick class oriented stats because it maximzes your stats to your class.  Leave random oriented stat rolling for experimenting and specializing characters.

Class Information Table
Cleric
Clerics have an ancient belief in not carrying sharp weapons.  Hence, they can only wield bludgeoning weapons.  This class gives you the wisdom of peace, blessings and healing, though it is possible to learn more violent spells.
Thief
Thieves are known to hav very special qualities, that no other class offers.  Many of these qualities can come in handly in many situations such as picking locks.
Warrior
Warriors are known to have more strength than the average player.  This makes them better at hand-tohand combat., as they possess skills of violence and fighting unequaled by the members of any other class.  However, they lack the ability to use magic with much success.  When creating a character, if a warrior rolls an 18 strength, an automatic strength bonus from 0 to 100 is added.
Magic-user
This is the class of powerful and violent magic, but the magic user do not control nature, and can therefore not bless and such.
Druid
Druids are a class of people that mainly deal with the magic and the secrets of the power contained within indiginous organic life.  They also delve in the magics of healing and restoration.  A druids power comes mainly from the organic so will tend not to use inorganic material.

Class Stat Priority Table
Cleric
Thief
Warrior
Magic-User
Druid
Wisdom
Intelligence
Strength
Dexterity
Constitution
Dexterity
Strength
Constitution
Intelligence
Wisdom
Strength
Dexterity
Constitution
Wisdom
Intelligence
Intelligence
Wisdom
Dexterity
Strength
Constituion
Wisdom
Intelligence
Constituion
Dexterity
Strength


Your stats are:
 Strength:      9
 Intelligence: 14
 Wisdom:       14
 Dexterity:    10
 Constitution:  9
 Charisma:     16

Do you wish to reroll? yes

Your stats are now:
 Strength:     11
 Intelligence: 14
 Wisdom:       16
 Dexterity:    14
 Constitution: 10
 Charisma:     12

Do you wish to reroll? no


Depending on what class you are, you should decide minimums for certain stats.   Check the Class Information Table.  Generally warriors should have 18 strength and thieves should have 18 dexterity.  A good rule of thumb is if your first five stats add to above 75 and you have no single digit stats, then you have a decent set of stats.

Stat Information Table
Strength
Certain weapons require a certain strength to wield as well as opening some doors.  The more strength you have the easier you can carry heavy loads.  You alos hit harder with more strength.  Warriors are advaised to have 18 strength.
Intelligence
For Magic-users, Clerics and Druids this stat lowers the amount of practice sessions it takes you to learn a new skill.  In other words, the more intelligence you have the less time you will be required to practice a skill before you are fully learned.  Intelligence also helps you regenerate mana more quickly.  Magic-users, Clerics and Druids are advised to have 18 intelligence.
Wisdom
Hgiher wisdom means more practices gained when you level.  All classes are advised to have fairly high wisdom, at least when levelling.
Dexterity
The higherdexterity you have the better your chances are of hitting your opponent.  For warriors and thieves, the higher dexterity you hae, the easier it is to learn a new skill to full, much like intelligence is for Magic-users, Clerics and Druids.  For thieves, dexterity is especially important because the more dexterity you have, the more likely you are to land a backstab or parry an attack.  Thieves are advised to have 18 dexterity.
Constitution
Higher constituion means more hitpoints gained when you level.  Constitution also helps you regenerate hitpoints more quickly.  All classes are advised to have fairly high constitution, at least when levelling.
Charisma
Charisma determines how well you present yourself and hints at your abilities towards how well you gain the favor of others.

Race Stat Modifiers Table

Human
Elf
High Elf
Vori Elf
Dark Elf
Gnome
Dwarf
Pixie
Strength
+0
-2
-3
-1
-2
-1
+1
-3
Intelligence
+0
+1
+2
+1
+1
-1
-1
+2
Wisdom
+0
+1
+2
+1
+1
+1
-1
-1
Constitution
+0
-1
-2
-1
-1
+2
+2
-1
Dexterity
+0
+1
+1
+0
+1
-1
-1
+3
Charisma
+0
+0
+0
+2
+0
+0
+0
+0

1.5 Message of the Day (MOTD)

              *************************************************
               W E L C O M E  TO  DikuMUD: The Forgotten World
              *************************************************
               DikuMUD Nilgiri running in the Forgotten World

              o-   *DISCLAIMER*  *DISCLAIMER*  *DISCLAIMER*  -o
              o-      We do not imply that any ideas or      -o
              o-   or activities portrayed in this fantasy   -o
              o-   GAME have any releveance to "real life".  -o
              o-     Nothing in this game should be taken    -o
              o-                 seriously.                  -o
              o-                                             -o
              o-  OUR MISSION:  "To create a cool place for  -o
              o-                 friends to hang out."       -o
              o-                                             -o
              o-  *READ* NEWS FEATURES INFO HELP FAQ *READ*  -o
              o-                                             -o
              o-  DikuMUD Nilgiri is fairly well documented  -o
              o-  online and at our web site.  Please read.  -o
              o-                                             -o
              o-  Use BUG, IDEA, and TYPO command to report  -o
              o-         a bug, an, idea, or typos.          -o
              o-                                             -o
              o- COMMAND shows you all of our nifty commands -o
              o-                                             -o
              o-   Characters that remain inactive for six   -o
              o-        months or more may be PURGED.        -o
              o-                                             -o


*** PRESS RETURN:

 Rank      Name             XpLvl       Time      Kills   Explored     Points
 -----------------------------------------------------------------------------
 1       ) GlowBoy       40933366    8972822       9197      19870   35099304
 2       ) Inferno       51801713    8332701       7629       8243   29237416
 3       ) Hind          14062426   10802524       3287      19155   25532512
*6313    ) Kitiara        - not currently ranked -


ObQuote-

"Through me the way into the suffering city,
 Through me the way to the eternal pain,
 Through me the way that runs among the lost.
 Justice urged on my higher artificer;
 my maker was divine authority,
 the highest wisdom, and the primal love.
 Before me, nothing but eternal things
 were made, and I endure eternally.
 Abandon every hope, who enter here."
-- "Inferno" (Canto III:1-9), Dante Alighieri

Welcome to DikuMUD Nilgiri the Forgotten World

0) Exit from the Forgotten World.
1) Enter the game.
2) Enter description.
3) Read the help on DikuMUD Nilgiri.
4) Change password.

   Make your choice: 1


These are the screens prior to entering the game.  The first set of information is the general disclaimer, our mission, where to find general information and how to leave feedback.  The second set of information shows the top three players according to the general ranking system.  Newly created players are not ranked, however once you begin play, your ranking will show in respect to the top players..  The third piece of information is an obligatory quote.  The last set of information is general menu items.  From here you can: leave the game, enter the game, enter a description (which will append to the description you currently have), where to obtain help for Nilgirii, and change your password.

2.1 The game prompt

Once you login you will need to get regular updates of your character.  The most immediate piece of information is your prompt.  This will tell you your hitpoints and movement.  If you have chosen a class with spell casting abilities you will also receive mana information in your prompt.

Welcome to the land of DikuMUD Nilgiri. May your visit here be... Interesting.

Welcome. This is now your character in the Forgotten World,
You can now earn XP, and lots more...

** Read HELP and all the information you can find to make gameplay easier!

You gain 8 hit points and 4 practice sessions and 5 movement points.
The Temple of Midgaard
   This is the southern end of the temple hall in the Temple of Midgaard.
The temple has been constructed from giant marble blocks, eternal in
appearance, and most of the walls are covered by ancient wall paintings
picturing gods, giants and peasants.
   Large steps lead down through the grand temple gate, descending the huge
mound upon which the temple is built and ends on the temple square below.
Steps lead down to the square below.
A large black marble altar centers the room.
A colorful flag hangs near the entrance of the temple.
Obvious exits: north east south west
The storyteller of Jora mumbles quietly to himself.

< 35h 100m 86v >

The prompt is shown on the bottom as <35h 100m 86v>.  This prompt will be repeated throughout the game, continually updating the character's basic points.

The 35h tells you there is 34 hitpoints on this character.  Should you have less than 0 hitpoints, your ability to regenerate hitpoints stops and you will begin to degenerate hitpoints.  Once you reach below -10 hitpoints your character will have died and be extracted from the game.  Consequences of death is you will lose a considerable amount of experience points and age.  You will be sent back to the menu where you can enter the game once again.

The 100m tells us there is 100 mana points on this character.  You expel mana points when you cast spells.  Each spell is associated with a certain mana cost in order to cast the spell.  You cannot go below 100 mana, nor can you cast spells unless you have the necessary mana to cover the cost of the spell.  Mana is regenerated periodically.

The 86v tells us there is 86 movement points on this character.  Movement points are used  up as you move from room to room.  Rooms can have different types of terrain that will use up more movement points than others.  For instance, walking around a mountain will cost you more movement points than walking around the city.

2.2 Score

< 35h 100m 79v > score
*******************
  Character Score
*******************

Hit:  35/35               You are not hungry.
Mana: 100/100             You are not thirsty.
Move: 79/86               You are sober.

Gold Carried : 0                  Play time : 0 days 0 hours 7 minutes
Experience : 109              Needed to Level : 891              Level : 1

Position       : You are standing.
Armor Class    : You are lightly covered.
Alignment      : You are balanced with little concern for good or evil.
Carried Weight : You are carrying about 4 pounds - easy.

You are affected by :
Nothing.


< 35h 100m 79v >


Typing in score will expound the various points, affects and status of your character.  The most important piece of information on this screen is your current level, which show here as level 1 and how much experience needed for next level, show here at 891 experience points.  You generally gain more experience points by killing monsters.  Gaining more experience points will bring your needed points for the next level closer to 0.  You can lose experience points and increase the next level point gap by: fleeing a fight; being drained by monsters; and death.  Once your experienced needed for next level falls below 1, you advance to the next level, gain abilities, your experience needed for next level is reset and the cycle starts over.

Also keep a close watch on what you are affected by and the amount of weight you are carrying.  If you have spells affecting you that aid in your capacity to fight, you want to be aware of them when they wear off.  Likewise, if you have spells hindering your ability to fight then you should be aware of them as well.  If you are carrying too much weight you may inadvertantly drop precious equipment in your inventory onto the ground.

2.3 Inventory

< 35h 100m 18v > inventory
You are carrying:
the Nilgiri Guide
the manna
the manna
the manna

< 35h 100m 18v >


The command inventory will show you the objects you are carrying about you.  You  may also be carrying invisible objects which cannot be seen unless you have a see-invisible spell.  If you are carrying a container, you will not see the objects in the container without looking in the container.

2.4 Equipment

< 32h 100m 81v > equipment
You are using:
<worn on body>         a black leather bustier
<worn on legs>         a black leather skirt
<worn on feet>         black leather boots
<worn as shield>       a heart shaped shield
<wielded>              a black leather whip

< 32h 100m 81v > unclad
You quickly unequip 5 items.

< 32h 100m 80v > equipment
You are using:
Nothing. Oh my! You are naked!

< 32h 100m 79v > inventory
You are carrying:
a black leather whip
a heart shaped shield
black leather boots
a black leather skirt
a black leather bustier
the Nilgiri Guide
the manna
the manna
the manna

< 32h 100m 79v > hold the guide in right
You grab the Nilgiri Guide in your right hand.

< 32h 100m 79v > equipment
You are using:
<held in right hand>   the Nilgiri Guide

< 32h 100m 79v > remove the guide
You stop using the Nilgiri Guide.

< 32h 100m 79v > hold the guide in left
You grab the Nilgiri Guide in your left hand.

< 32h 100m 79v > equipment
You are using:
<held in left hand>    the Nilgiri Guide

< 32h 100m 79v > wear the boots
You slip black leather boots on your feet.

< 32h 100m 79v >
< 32h 100m 80v > equipment
You are using:
<worn on feet>         black leather boots
<held in left hand>    the Nilgiri Guide

< 32h 100m 80v > clad
You wield a black leather whip with your right hand.
You strap a black leather skirt on your legs.
You suit a black leather bustier on your body.

< 32h 100m 80v > equipment
You are using:
<worn on body>         a black leather bustier
<worn on legs>         a black leather skirt
<worn on feet>         black leather boots
<wielded>              a black leather whip
<held in left hand>    the Nilgiri Guide

< 32h 100m 80v > remove the guide
You stop using the Nilgiri Guide.

< 32h 100m 80v >

The equipment command shows you the equipment you currently have in use.  You can switch equipment with that in your inventory by the remove, wear, clad and unclad commands.  There are twenty-two possible equipment positions.

Equipment Positions Table
floating nearby
right finger
left finger
neck 1
neck 2
body
head
legs
feet
hands
arms
shield
about body
aboud waist
right wrist
left wrist
wielded
right hand
left hand
left ear
right ear
face

Some positions become unavailable if other equipment positions are already in use.  For example, you cannot wield a weapon if both your right and left hand is already occupied.

3.1 Getting around

To get an understanding of where you are, use the look command.  You move throughout the world of Nilgiri by six basic commands: north, south, east, west, up and down.  Your character is provided with a basic guide for aiding you around the city of your origin.  Use this map as an aid.  In time you will be able to move around without the guide.

< 32h 100m 80v > look
The Temple of Midgaard
   This is the southern end of the temple hall in the Temple of Midgaard.
The temple has been constructed from giant marble blocks, eternal in
appearance, and most of the walls are covered by ancient wall paintings
picturing gods, giants and peasants.
   Large steps lead down through the grand temple gate, descending the huge
mound upon which the temple is built and ends on the temple square below.
The Nilgiri Guide should not be here.
Steps lead down to the square below.
A large black marble altar centers the room.
A colorful flag hangs near the entrance of the temple.
Obvious exits: north east south west
The storyteller of Jora mumbles quietly to himself.

< 32h 100m 80v > look at guide
There is something written upon it: